top of page
Search

Freestyle Project #5: Rubix Cube 5/21/25

  • Writer: Jayden Adomako
    Jayden Adomako
  • Jul 28, 2025
  • 2 min read

I’ve always been fascinated by puzzles that blend art, math, and hands-on play. Translating that fascination into a CAD project, I spent an afternoon in Fusion 360 crafting a fully parametric 4×4×4 Rubik’s Cube every miniature cube, every beveled edge, every bright sticker face modeled from scratch. Here’s the inside scoop on how I turned a classic toy into a live 3D object ready for rendering, animation, or even 3D printing.


From Sketch to Solid I kicked things off with a simple 2D sketch: one square face of a single cubelet. Dimension constraints made each edge exactly 20 mm, with a 2 mm chamfer to mimic those rounded sticker edges. Once the profile was locked in, I used the Extrude tool to pull it into a perfect little cube. A quick pattern command multiplied that one cube into a row of three, then a 3D pattern filled out the full 4×4 face.


Building the Full Assembly Rather than modeling all 56 cubes separately, I grouped them into three sub‐assemblies: the left column, the middle column, and the right column. This kept my browser tidy and let me test motion: rotating one column 90° and watching the others stay perfectly aligned. Leveraging Fusion 360’s Joint feature ensured each slice rotated around the correct axis, capturing the true mechanics of a real cube.


Coloring and Materials No Rubik’s Cube is complete without its signature stickers. I jumped into the Appearance panel and assigned six distinct colors white, yellow, red, orange, blue, green to the outer faces. Each sticker is actually a separate face body, so I could fine-tune the reflectivity and edge sharpness for that just-scratched, well-loved feel. A final tweak to the “plastic” material on the core pieces added specular highlights that really pop under Fusion’s built-in lighting.


Animating a Solve One of the coolest parts was setting up a motion study. By keyframing 90° rotations on alternating columns and faces, I animated a simple “right hand algorithm” move. It wasn’t just for show I learned that exact angles and consistent timing can make or break the illusion of a smoothly turning cube. Plus, the real-time playback helped me catch any joint glitches before rendering.


Lessons Learned This project wasn’t just about flexing Fusion 360 skills. It taught me:


  • How to use parametric dimensions so every cubelet stays in sync


  • To structure complex assemblies for easy edits and motion tests


  • The power of appearance overrides to layer colors without bloating file size


  • That even “simple” pattern commands can explode your timeline if left unchecked


What’s Next? With the digital model locked down, I’m eyeing a physical prototype. A friend with a resin 3D printer offered to make the core pieces, and I’m plotting out vinyl stickers to wrap the faces. Beyond that, I’m dreaming up custom patterns imagine a cube where each face spells out a word when solved, or a gear-driven mechanism that clicks like a clockwork puzzle.


Modeling this Rubik’s Cube in Fusion 360 reinforced how a seemingly familiar object can spark endless design challenges. Whether you’re chasing perfect bevels, precise animations, or just want to show off that iconic color palette, it’s a sweet reminder that good design lives at the intersection of creativity and technical know-how.


 
 
 

Comments


bottom of page