Freestyle Project #5: Rubix Cube 5/21/25
- Jayden Adomako
- Jul 28, 2025
- 2 min read
I’ve always been fascinated by puzzles that blend art, math, and hands-on play. Translating that fascination into a CAD project, I spent an afternoon in Fusion 360 crafting a fully parametric 4×4×4 Rubik’s Cube every miniature cube, every beveled edge, every bright sticker face modeled from scratch. Here’s the inside scoop on how I turned a classic toy into a live 3D object ready for rendering, animation, or even 3D printing.
From Sketch to Solid I kicked things off with a simple 2D sketch: one square face of a single cubelet. Dimension constraints made each edge exactly 20 mm, with a 2 mm chamfer to mimic those rounded sticker edges. Once the profile was locked in, I used the Extrude tool to pull it into a perfect little cube. A quick pattern command multiplied that one cube into a row of three, then a 3D pattern filled out the full 4×4 face.
Building the Full Assembly Rather than modeling all 56 cubes separately, I grouped them into three sub‐assemblies: the left column, the middle column, and the right column. This kept my browser tidy and let me test motion: rotating one column 90° and watching the others stay perfectly aligned. Leveraging Fusion 360’s Joint feature ensured each slice rotated around the correct axis, capturing the true mechanics of a real cube.
Coloring and Materials No Rubik’s Cube is complete without its signature stickers. I jumped into the Appearance panel and assigned six distinct colors white, yellow, red, orange, blue, green to the outer faces. Each sticker is actually a separate face body, so I could fine-tune the reflectivity and edge sharpness for that just-scratched, well-loved feel. A final tweak to the “plastic” material on the core pieces added specular highlights that really pop under Fusion’s built-in lighting.
Animating a Solve One of the coolest parts was setting up a motion study. By keyframing 90° rotations on alternating columns and faces, I animated a simple “right hand algorithm” move. It wasn’t just for show I learned that exact angles and consistent timing can make or break the illusion of a smoothly turning cube. Plus, the real-time playback helped me catch any joint glitches before rendering.
Lessons Learned This project wasn’t just about flexing Fusion 360 skills. It taught me:
How to use parametric dimensions so every cubelet stays in sync
To structure complex assemblies for easy edits and motion tests
The power of appearance overrides to layer colors without bloating file size
That even “simple” pattern commands can explode your timeline if left unchecked
What’s Next? With the digital model locked down, I’m eyeing a physical prototype. A friend with a resin 3D printer offered to make the core pieces, and I’m plotting out vinyl stickers to wrap the faces. Beyond that, I’m dreaming up custom patterns imagine a cube where each face spells out a word when solved, or a gear-driven mechanism that clicks like a clockwork puzzle.
Modeling this Rubik’s Cube in Fusion 360 reinforced how a seemingly familiar object can spark endless design challenges. Whether you’re chasing perfect bevels, precise animations, or just want to show off that iconic color palette, it’s a sweet reminder that good design lives at the intersection of creativity and technical know-how.




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