Board Game Design Challenge: Day 3
- Jayden Adomako
- Apr 3
- 1 min read
Designing a game is one thing. Building it physically is a whole different battle.
Today I started manufacturing the pieces, and it was rough. Some prints came out too small. Others were too fragile. A few didn’t even resemble the designs I had in mind. I had to resize, reprint, sand edges, and troubleshoot problems I didn’t even know existed.
It was slow, repetitive, and honestly exhausting. But every time a piece came out right, it felt like progress. Slowly, the gods of Kratos started taking shape, not just in my imagination, but in my hands.
This was the first day the project felt real.
Today was the day Kratos left the sketchbook and entered the real world.












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